It brings your normal flying and vigilance body for a mid-range bit of mana, with a solid 4/5 body for six mana in this case
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Adrix and Nev, Twincasters Aegis Sculptor Altanak, the Thrice-Called Angelic Cub Angelic Protector Archive Dragon Armguard Familiar Armored Armadillo Ashenmoor Liege Axebane Ferox Battle Mammoth Benevolent River Spirit Black Bolt, Inhuman King Bloomwielder Dryads Blue Marvel, Adam Brashear Blue Ribbon Boneshard Slasher Bronze Guardian Burly Breaker Cackling Prowler Cactarantula Cactusfolk Sureshot Cathedral Acolyte Cephalid Aristocrat Cephalid Illusionist Chains of Custody Chaoslace Chapel Shieldgeist Chaplain of Alms Chicken Troupe Chizak, Apex Arachnosaur Cloud Cover Combat Research Coppercoat Vanguard Cowardice Crystalline Nautilus Crystallization Cursed Monstrosity Daru Spiritualist Deathlace Diffusion Sliver Dire-Strain Demolisher Dirgur Island Dragon Dismiss into Dream Dragon's Disciple Dragonfly Swarm Dreadlight Monstrosity Dwarven Forge-Chanter Elder Owyn Lyons Elrond, Master of Healing Emberheart Challenger Eternal Scourge Falcon's Wing Harness Fey Steed Flowerfoot Swordmaster Fractured Loyalty Frost Titan Frost Walker Frostfist Strider Ghyrson Starn, Kelermorph Giant Ankheg Glyph Keeper Gold-Forged Thopteryx Gossamer Phantasm Hall of Storm Giants Hamlet Vanguard Harmonious Grovestrider Heartfire Hero Hexbane Tortoise Horobi, Death's Wail Hoverstone Pilgrim
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Sacrifice after V.) I, II, III, IV - Create three 2/2 white Knight creature tokens
For two mana, all of your enchanted creatures get +2/+2
The Immortal Sun The Immortal Sun combines four useful abilities on one card, but its also a 6-mana artifact that you need to untap with before you get any real value off it